Updated Character Sheets and Move Descriptions


So, earlier this year I managed to do a playtest. And then the entire summer went by, and I didn't have time to spare to update the rules based on the data gathered at the playtest! Last night I finally made myself sit down and make the changes I'd considered! 

Long story short, the advantage system meant players were far too likely to succeed, and when they worked as a team (as intended, mind you,) players almost never had to roll with their worst stat. It may have just been my particular crew, but they were far more concerned about raising the Alarm than they were about taking Hits, even though the Threat Level rising is a far less drastic consequence than being removed from play. 

So, the changes in this update are twofold: I've increased the players' chances of rolling with a bad stat by putting a -1 in one more stat, and also altered the moves to ensure raising the Alarm is always at least a possibility on a mixed success or lower.

I have some other ideas regarding time management and roleplay opportunities for the Mastermind, but I feel I'm already pushing it by making two changes at once, so for now, I'll await feedback on these changes!

Files

Rulebook 365 kB
49 days ago
Crew Character Sheets 155 kB
49 days ago
Common Move Cheat Sheet 60 kB
49 days ago

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